Warped Textures
نویسندگان
چکیده
This paper introduces an implicit representation of the u;v texture mapping. Instead of using the traditional explicit u;v mapping coordinates, a non-distorted piecewise embedding of the triangular mesh is created, on which the original texture is remapped, yielding warped textures. This creates an effective atlas of the mapped triangles and provides a compact encoding of the texture mapping.
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